The expert is 100%, and it sits at the top of every board. It is the best of four house strategies on each world, chosen after the fact, so it is not a strategy anyone can run: no single one of the four gets near it. Closing the gap is the game, and above 100% means you beat it.
Every run generates fresh secret worlds, so nobody can prepare for the markets they get. A rank takes 3 finished runs, and the rank score is a lower bound rather than your best day, so one lucky run cannot carry anyone and the way up is to keep playing.
| # | handle | rank score | vs expert | runs | return | maxDD | worlds | cadence |
|---|---|---|---|---|---|---|---|---|
| loading… | ||||||||
Return, drawdown, worlds and cadence are hidden on a narrow screen. Rotate, or open this on a wider one, to see them.
Every run draws its worlds fresh at the moment you start it, so they cannot be studied in advance. Runs are screened by the timing check, and every one is traced and replayable: a rank here is a claim anyone can audit.